Re: [tiflo-juegos] Swamp 2.1 liberado.
Hecho, gracias!.
Habrá algún manualillo por ahí en español?.
----- Original Message -----
From: "Juanjo M" <kastwey@gmail.com>
To: <tiflo-juegos@googlegroups.com>
Sent: Tuesday, May 01, 2012 12:50 PM
Subject: Re: [tiflo-juegos] Swamp 2.1 liberado.
Jola,
El fichero de idioma puede bajar de http://www.wuala.com/gamecreator
ahí, busca el fichero language.txt, y lo pegas en la carpeta del juego.
Recuerda ejecutar, por si acaso, antes de de ejecutar el juego, el fichero
win32.bat o win64.bat dependiendo del tipo de sistema operativo que tengas.
No sé si solo es necesario hacerlo con win7 o también con win xp.
Ya dirás!
Saludos,
Juanjo.
Enviado desde mi iPhone
El 01/05/2012, a las 11:14, Moisés <krawid@gmail.com> escribió:
> Perdonad, esta versión está en español?.
> En caso de que la respuesta sea negativa, está en este zip la traducción?
> o hay que bajarla aparte
> ----- Original Message ----- From: "Raul Martinez" <ra210188@gmail.com>
> To: <tiflo-juegos@googlegroups.com>
> Sent: Tuesday, May 01, 2012 11:04 AM
> Subject: Re: [tiflo-juegos] Swamp 2.1 liberado.
>
>
> No, mantienes tu nivel.
>
>
> El 01/05/2012, a las 11:03, Jonathan escribió:
>
> uuaa...
>
> No habrá que empezar otra vez ¿nooo?... ;).
>
> Vaya máquina el tío ¡como curra!.
>
> Salu2!
>
> ----- Original Message ----- From: "Raul Martinez" <ra210188@gmail.com>
> To: <tiflo-juegos@googlegroups.com>
> Sent: Tuesday, May 01, 2012 9:50 AM
> Subject: [tiflo-juegos] Swamp 2.1 liberado.
>
>
> La esperada versión 2.1 ya está disponible, pego el link y después las
> novedades, en inglés. Esta vez es necesario bajar todo el pack, pues se
> han modificado muchas cosas, y con un parche no sirve. El mismo
> language.txt sirve, así que haced una copia de él y volvedlo a pegar en la
> carpeta swamp cuando reemplacéis todo.
>
>
> http://www.kaldobsky.com/audiogames/Swamp.zip
>
> Changes from version 2.0 to 2.1
> ---------------------------------
>
> - Fixed a long standing bug that wouldn't let people travel between maps
> or drop off crates if they were using a custom language file.
> - The new voices have been added.
> - New music has been added. There is now a separate piece of music for
> each map, including missions.
> - Fixed the bug where secondary armor did not show up when viewing health
> and armor together.
> - Sniper impact sounds have been adjusted.
> - Player pain sounds have been adjusted.
> - Some additional measures have been taken to improve game performance on
> slower machines.
> - The exposed sewer pipe that connects Map 1 and Map 2 has been changed.
> Instead of 2 pipes for entering and exiting there is now just 1 pipe.
> - The Hospital on map 2 has had a small change to add in an elevator. If
> you go inside the elevator, and press Enter, you will get to explore the
> hospital's second floor!
> - Server and Client code has been significantly altered to improve game
> performance during heavy weapon's fire.
> - Fixed a small ammunition issue on the Last man standing map where
> attempting to unload or reload ammo when the mission started could destroy
> the ammo.
> - Several new security measures have been put in place. People who use
> memory hackers to cheat during multiplayer will be permanently banned from
> Swamp, so consider yourself warned. In addition to new ways to track
> hackers, new methods have also been added to help identify banned players
> who attempt to return.
> - The server is able to spot truck sitters more easily, and report them to
> me for further inspection.
> - Arming the field kit now tells you how many med kits you still have in
> reserve. This more closely matches how the guns work.
> - Fixed the bug where dead player names could be seen on some zombies
> while graphics were on.
> - Fixed the phantom player bug that would affect missions.
> - When your radio is on standby or turned off, chat messages will still
> show up in your chat log now.
> - Using brackets to review game messages will no longer include player
> chat.
> - A dedicated Arabic channel has been added.
> - Whispering and sending chat emotes should display properly now.
> - Fixed the bug where zombies could be pulled into missions along with
> players.
> - Finding 9mm and 5.56mm ammo now gives you 30 rounds instead of 40.
> - The way that loot and zombies spawn has been adjusted to give a more
> even spread. The random number generator had started producing
> predictable patterns and I believe this new method will give a more even
> spread.
> - The whisper command has been expanded to work when players have spaces
> in their names. Use an underscore (_) where the name normally has a
> space, and the whisper should work as normal. For example if the player's
> name is "John Doe" then to whisper him you would type /w john_doe hello.
> - The Winchester rifle now uses .30 calibur ammo instead of 5.56mm ammo.
> - Weapon keys have been adjusted. Instead of selecting individual guns,
> pressing the number keys now select weapon categories instead. Pressing
> the same key again will cycle through all weapons that you have for that
> category.
> - Added a way to keep truck sitters out of your missions. The file
> losers.txt allows you to list up to 20 players who will be unable to join
> the missions you lead. This allows leaders to prevent known trouble
> makers from tagging along to ruin the fun.
> - New weapon, the Riot Shield. The Riot shield is a purely defensive tool
> that has a very high block rate. When set to Repel mode the shield can be
> swung to stun zombies for a few moments to give you time to run away.
> This weapon is in the Melee class so it will be listed along with the Axe.
> - New weapon, the Glock 17. The Glock 17 is similar to the Glock 19
> everyone is already familiar with. The gun comes with a slightly larger
> clip size and is still able to benefit from the silencer used on the Glock
> 19. This weapon is in the Pistol class so it will be listed along with
> the Glock 19.
> - The Benelli has been moved from its previous place on the number row.
> This weapon is in the Shotgun class so it can be accessed by pressing 2,
> or by pressing 2 a second time if you already have a Browning Citori.
> - The Suppressor has been renamed to Small Suppressor.
> - The Silencer has been renamed to Small Silencer.
> - The Scope has been renamed to Yukon Scope.
> - New weapon, the Uzi. Similar to the MP5 in performance but benefits
> from a larger magazine size. The Uzi can be operated in single, burst, or
> even suppressed mode if you have a small suppressor. This gun is in the
> SMG class so it will be listed along with the MP5.
> - You can once again access the main menu during missions. The old method
> was causing more problems than it was worth. The new method opens the
> menu but will not pause the game.
> - I believe I've fixed the but which caused small amounts of reputation to
> drain away when you returned to the safe zone. This was a disagreement
> about the correct amount of reputation between the client and server.
> - You can now use J and shift + J to adjust the volume of zombie
> footsteps.
> - A new tracker, called the Follow-tracker, has been added. Use O and P
> to cycle through players and use I to either chime their location once, or
> press I twice to continue to chime them.
> - Fixed a bug that caused people to become essentially invisible if they
> had stealth and elusive maxed and also still had the infamous bunny
> slippers from when I gave some out.
> - Fixed several small bugs that could cause zombies to show up on the
> wrong map.
> - Zombies killed in the sewer now play the correct sound when their bodies
> fall.
> - Health now shows as points instead of a percentage. The percentages
> made more sense but confused a lot of people. This will hopefully stop
> the false bug reports that I get constantly about the health, lol!
> - Fixed the bug that started people out with only 100 points of health
> when people had health upgraded.
> - I've recoded the missions list so that it should now be more responsive
> and also not crash like it used to.
> - I think I've removed the bug which would announce that a mission had
> been canceled even though you weren't in the mission that got canceled.
>
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