Re: [tiflo-juegos] Swamp 2.1 liberado.
Hola,
Ostras, pues ni idea, yo lo jugué leyéndome el readme e investigando
jeje, a ver si alguien cuenta algo!
Un abrazo,
Juanjo.
2012/5/1, Moisés <krawid@gmail.com>:
> Hecho, gracias!.
> Habrá algún manualillo por ahí en español?.
> ----- Original Message -----
> From: "Juanjo M" <kastwey@gmail.com>
> To: <tiflo-juegos@googlegroups.com>
> Sent: Tuesday, May 01, 2012 12:50 PM
> Subject: Re: [tiflo-juegos] Swamp 2.1 liberado.
>
>
> Jola,
>
> El fichero de idioma puede bajar de http://www.wuala.com/gamecreator
> ahí, busca el fichero language.txt, y lo pegas en la carpeta del juego.
>
> Recuerda ejecutar, por si acaso, antes de de ejecutar el juego, el fichero
> win32.bat o win64.bat dependiendo del tipo de sistema operativo que tengas.
> No sé si solo es necesario hacerlo con win7 o también con win xp.
> Ya dirás!
>
> Saludos,
> Juanjo.
>
>
> Enviado desde mi iPhone
>
> El 01/05/2012, a las 11:14, Moisés <krawid@gmail.com> escribió:
>
>> Perdonad, esta versión está en español?.
>> En caso de que la respuesta sea negativa, está en este zip la traducción?
>> o hay que bajarla aparte
>> ----- Original Message ----- From: "Raul Martinez" <ra210188@gmail.com>
>> To: <tiflo-juegos@googlegroups.com>
>> Sent: Tuesday, May 01, 2012 11:04 AM
>> Subject: Re: [tiflo-juegos] Swamp 2.1 liberado.
>>
>>
>> No, mantienes tu nivel.
>>
>>
>> El 01/05/2012, a las 11:03, Jonathan escribió:
>>
>> uuaa...
>>
>> No habrá que empezar otra vez ¿nooo?... ;).
>>
>> Vaya máquina el tío ¡como curra!.
>>
>> Salu2!
>>
>> ----- Original Message ----- From: "Raul Martinez" <ra210188@gmail.com>
>> To: <tiflo-juegos@googlegroups.com>
>> Sent: Tuesday, May 01, 2012 9:50 AM
>> Subject: [tiflo-juegos] Swamp 2.1 liberado.
>>
>>
>> La esperada versión 2.1 ya está disponible, pego el link y después las
>> novedades, en inglés. Esta vez es necesario bajar todo el pack, pues se
>> han modificado muchas cosas, y con un parche no sirve. El mismo
>> language.txt sirve, así que haced una copia de él y volvedlo a pegar en la
>>
>> carpeta swamp cuando reemplacéis todo.
>>
>>
>> http://www.kaldobsky.com/audiogames/Swamp.zip
>>
>> Changes from version 2.0 to 2.1
>> ---------------------------------
>>
>> - Fixed a long standing bug that wouldn't let people travel between maps
>> or drop off crates if they were using a custom language file.
>> - The new voices have been added.
>> - New music has been added. There is now a separate piece of music for
>> each map, including missions.
>> - Fixed the bug where secondary armor did not show up when viewing health
>> and armor together.
>> - Sniper impact sounds have been adjusted.
>> - Player pain sounds have been adjusted.
>> - Some additional measures have been taken to improve game performance on
>> slower machines.
>> - The exposed sewer pipe that connects Map 1 and Map 2 has been changed.
>> Instead of 2 pipes for entering and exiting there is now just 1 pipe.
>> - The Hospital on map 2 has had a small change to add in an elevator. If
>> you go inside the elevator, and press Enter, you will get to explore the
>> hospital's second floor!
>> - Server and Client code has been significantly altered to improve game
>> performance during heavy weapon's fire.
>> - Fixed a small ammunition issue on the Last man standing map where
>> attempting to unload or reload ammo when the mission started could destroy
>>
>> the ammo.
>> - Several new security measures have been put in place. People who use
>> memory hackers to cheat during multiplayer will be permanently banned from
>>
>> Swamp, so consider yourself warned. In addition to new ways to track
>> hackers, new methods have also been added to help identify banned players
>> who attempt to return.
>> - The server is able to spot truck sitters more easily, and report them to
>>
>> me for further inspection.
>> - Arming the field kit now tells you how many med kits you still have in
>> reserve. This more closely matches how the guns work.
>> - Fixed the bug where dead player names could be seen on some zombies
>> while graphics were on.
>> - Fixed the phantom player bug that would affect missions.
>> - When your radio is on standby or turned off, chat messages will still
>> show up in your chat log now.
>> - Using brackets to review game messages will no longer include player
>> chat.
>> - A dedicated Arabic channel has been added.
>> - Whispering and sending chat emotes should display properly now.
>> - Fixed the bug where zombies could be pulled into missions along with
>> players.
>> - Finding 9mm and 5.56mm ammo now gives you 30 rounds instead of 40.
>> - The way that loot and zombies spawn has been adjusted to give a more
>> even spread. The random number generator had started producing
>> predictable patterns and I believe this new method will give a more even
>> spread.
>> - The whisper command has been expanded to work when players have spaces
>> in their names. Use an underscore (_) where the name normally has a
>> space, and the whisper should work as normal. For example if the player's
>>
>> name is "John Doe" then to whisper him you would type /w john_doe hello.
>> - The Winchester rifle now uses .30 calibur ammo instead of 5.56mm ammo.
>> - Weapon keys have been adjusted. Instead of selecting individual guns,
>> pressing the number keys now select weapon categories instead. Pressing
>> the same key again will cycle through all weapons that you have for that
>> category.
>> - Added a way to keep truck sitters out of your missions. The file
>> losers.txt allows you to list up to 20 players who will be unable to join
>> the missions you lead. This allows leaders to prevent known trouble
>> makers from tagging along to ruin the fun.
>> - New weapon, the Riot Shield. The Riot shield is a purely defensive tool
>>
>> that has a very high block rate. When set to Repel mode the shield can be
>>
>> swung to stun zombies for a few moments to give you time to run away.
>> This weapon is in the Melee class so it will be listed along with the Axe.
>> - New weapon, the Glock 17. The Glock 17 is similar to the Glock 19
>> everyone is already familiar with. The gun comes with a slightly larger
>> clip size and is still able to benefit from the silencer used on the Glock
>>
>> 19. This weapon is in the Pistol class so it will be listed along with
>> the Glock 19.
>> - The Benelli has been moved from its previous place on the number row.
>> This weapon is in the Shotgun class so it can be accessed by pressing 2,
>> or by pressing 2 a second time if you already have a Browning Citori.
>> - The Suppressor has been renamed to Small Suppressor.
>> - The Silencer has been renamed to Small Silencer.
>> - The Scope has been renamed to Yukon Scope.
>> - New weapon, the Uzi. Similar to the MP5 in performance but benefits
>> from a larger magazine size. The Uzi can be operated in single, burst, or
>>
>> even suppressed mode if you have a small suppressor. This gun is in the
>> SMG class so it will be listed along with the MP5.
>> - You can once again access the main menu during missions. The old method
>>
>> was causing more problems than it was worth. The new method opens the
>> menu but will not pause the game.
>> - I believe I've fixed the but which caused small amounts of reputation to
>>
>> drain away when you returned to the safe zone. This was a disagreement
>> about the correct amount of reputation between the client and server.
>> - You can now use J and shift + J to adjust the volume of zombie
>> footsteps.
>> - A new tracker, called the Follow-tracker, has been added. Use O and P
>> to cycle through players and use I to either chime their location once, or
>>
>> press I twice to continue to chime them.
>> - Fixed a bug that caused people to become essentially invisible if they
>> had stealth and elusive maxed and also still had the infamous bunny
>> slippers from when I gave some out.
>> - Fixed several small bugs that could cause zombies to show up on the
>> wrong map.
>> - Zombies killed in the sewer now play the correct sound when their bodies
>>
>> fall.
>> - Health now shows as points instead of a percentage. The percentages
>> made more sense but confused a lot of people. This will hopefully stop
>> the false bug reports that I get constantly about the health, lol!
>> - Fixed the bug that started people out with only 100 points of health
>> when people had health upgraded.
>> - I've recoded the missions list so that it should now be more responsive
>> and also not crash like it used to.
>> - I think I've removed the bug which would announce that a mission had
>> been canceled even though you weren't in the mission that got canceled.
>>
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>
> --
> Has recibido este mensaje porque estás suscrito a Grupo "Tiflo-juegos"
> de Grupos de Google.
> Si quieres publicar en este grupo, envía un mensaje de correo
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> Serán censurados los mensajes en los que se falte el respeto hacia otras
> personas o en los que se trate sobre temas ilegales como la piratería.
>
> --
> Has recibido este mensaje porque estás suscrito a Grupo "Tiflo-juegos"
> de Grupos de Google.
> Si quieres publicar en este grupo, envía un mensaje de correo
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>
--
Visita mi desordenador: http://www.kastwey.org.
O Sígueme en twitter: @kastwey
--
Has recibido este mensaje porque estás suscrito a Grupo "Tiflo-juegos"
de Grupos de Google.
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tiflo-juegos+unsubscribe@googlegroups.com
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Serán censurados los mensajes en los que se falte el respeto hacia otras personas o en los que se trate sobre temas ilegales como la piratería.
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